![]() ttf, and for that, FontForge is your best bet. However the OP specifically asked about how to convert. Correct, and that would be my first choice for non-proportional pixmap fonts too. Which means you could avoid Unity font loading entirely, and you could load a texture with the glyphs right away. ![]() Tha works using textured quads, not a vector program Same way, SSFN fonts can store coloured pixmap fonts, but since the Unity framework does not support that format, it won't make any good for the OP. The extension “.ttf” could mean both, yet there's a big difference what you can store in them. Now the OP asked about “.ttf”, which is ambiguous, as TrueType container only supports vector based fonts with quadratic curves, while OpenType supports cubic Beziers and bitmap fonts too (not sure about pixmaps though). it must be supported by the framework you use (in their case Unity). it must support the feature you want (coloured pixel glyphs)Ģ. It does matter, and it is very important, becauseġ. It dosen't matter what font format you choose
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